Jump+Up

PHYSICAL ACTIVITY WRITE-UP ** TEMPLATE **

__ Name of student submitting work: __ Kelly Shipley __Date:__ 06/04/12

__ Name of Activity: __ Jump Up

__ Grade (specific): __ 3rd Grade

__ Lesson Focus: __ (Primary objective – should be movement skill/pattern for #1 and academic for #2) 1. To use loco-motor movements in a contained area while solving math problems. Traveling, jumping and landing with space awareness. 2. Math. __ Lesson Sub-focus: __ (Other objectives – academic as well as movement)
 * 1) Solving, fitness, cooperation.

__ T.E.K.S. taught ____ : __ 111.17 (3) Number, operation, and quantitative reasoning. The student adds, subtracts, multiplies, and divides to solve meaningful problems. 116.7 (1)-(B) demonstrate smooth combinations of fundamental loco-motor skills such as running and dodging and hop-step-jump

__ Equipment: __ Labels from 1 to 10, measuring tape, and bright colored tape

__ Organization: __ General Space (Medium to Large gym) Teacher will line students up on the wall one by one in single file.

__ Description of Activity: __ (How does activity start, progress, stop…?) To prepare, create a vertical line along one gym wall using the bright colored tape. Label the line with numbers 1 to 10, starting with 1 at roughly 4 feet above the floor and continuing up with a new number every 5 or 6 inches. Then Line students up, single-file in front of the wall. Tell the students that you are going to see how high they can jump and how well they can do math at the same time. Allow the students to jump up and tap the wall with their hand one at a time. When the student hits the wall, record the number that is equivalent to the height the student reached. Once each student has completed one jump, allow them to try a second. When the student jumps this time, record the height he reached, and remind him of his previous height. Ask the student to quickly add the two numbers mentally and tell you the number. Then also have them subtract and multiply the two numbers record the number the student gives you. Then tell the students that the first student to reach 30 without going over will win the game. Allow students to continue jumping, one at a time, earning more points toward their goal. When a student approaches 30, remind him of how many points he has accrued from his previous jumps, so that he can modify his jump height accordingly.

__ Teaching Suggestions/Variations (at least 2!): (Ideas that will make the activity more engaging, effective, efficient, or profitable for the student and teacher; Modifications/extensions, adaptations for students with disabilities) __
 * 1) Discuss personal space before beginning activity so that students aren’t jumping into each other.
 * 2) If students are not comfortable adding, subtracting or multiplying then the teacher may help them out with it.
 * 3) If students are not comfortable doing rapid fire math in their head, then allow them to have a scratch sheet of paper and a pencil on the side to do their math on.

__ Safety Considerations (at least 2!): __ (address issues that might arise or things students should know before/during the activity to keep them and others around them safe)
 * 1) Always remind students to keep their hands close to their bodies when jumping.
 * 2) Always remind students to stand back or not in some ones way who is jumping.
 * 3) Always remind students to look at their surroundings to check before jumping.

__ Source: __ (Site the source of the Write-up; Publication, web-site, or yourself – if it is one you created on your own) __Source:__ __[|__http://www.ehow.com/list_5977675_math-gym-games.html__]__